It's been sitting there for a solid hour or so, but the ccl process still shows using 0-5% of CPU. Dunno if it just takes forever to finish that step or what. Gonna try leaving it overnight. Just wondered if anyone else saw similar issues or knows if that's normal.
I was getting that a lot on my pro install. I only had 64MB on that box and it seemed to freeze a lot when compiling. The process would show like 70+% of memory usage and just stall there for ages. Sometimes it'd get past it and sometimes after hours and hours or waiting I'd kill it and start again with --resume. Occasionally it'd work, sometimes it'd fail again. Sometimes emerging an earlier version and then the new version worked.
If I recall, gcc was one of the culprits and I had to leave it overnight to get past one spot (which it did). Zsnes was another one that never did complete until I emerged a previous version first (tried the latest one many times and left it for many hours). MythTV never did emerge for me.
I've since given up and left gentoox to my main server and went with xbmc on the front end. I know, I know, flame away. It's not linux and it's not legal, but it's way faster, performs better, is geared to the xpad better and things like the emulators are actually playable, which they weren't in X (at least not with 64MB RAM)