Xbox Console Intergrated 10/100 Ethernet Port Problems
Posted: Wed Jan 18, 2006 6:22 am
Hello,
This information may be relevant to apps that are being used on the networking side of the Xbox 10/100 Ethernet Interface.
The Port seems to be unstable when running at various speeds, sometime you can get good throughput and other times when you reach a certain speed it may expierence problems.
I dont think that this is a issue related to our applications implementaion of the TCPIP or the Networking Core in general.
Many applications including those other than Gentoox have been known to expierence transfer problems at high data transfer rates.
Under most circumstances I have noticed at least starting back with the early days of the version 1.0 console is that prehaps it may be over running the speed at which the buffer itself is working, i am unaware and have not tested other versions of the console in this manner.
What this means is that you may expierence a problem with local inhouse data transfers over the intergrated 10/100 ethernet in the console. But the same problems do not exist in remote data transfers because the data throughput is slower. In the past what I have done to resolve this issue was to throttle back the connection slightly as not to over fill the internal buffer in the port, where is where i believe to be where the problem actually is. So this could be a slight flaw in the actual design of the ethernet port of the console and not our applications.
Unless Proper Throtteling procedures are implemented in our applications as to not surpase a specific data transfer rate, prefered to be implemented on the Console side.
As Linux Users we are pushing the Console to the limits beyond what it was originally designed to be able to do.
Microsoft made the Xbox, But we are making it Better With Gentoox.
Cheers!
Kenneth J. Murray
Newfoundland
Canada
This information may be relevant to apps that are being used on the networking side of the Xbox 10/100 Ethernet Interface.
The Port seems to be unstable when running at various speeds, sometime you can get good throughput and other times when you reach a certain speed it may expierence problems.
I dont think that this is a issue related to our applications implementaion of the TCPIP or the Networking Core in general.
Many applications including those other than Gentoox have been known to expierence transfer problems at high data transfer rates.
Under most circumstances I have noticed at least starting back with the early days of the version 1.0 console is that prehaps it may be over running the speed at which the buffer itself is working, i am unaware and have not tested other versions of the console in this manner.
What this means is that you may expierence a problem with local inhouse data transfers over the intergrated 10/100 ethernet in the console. But the same problems do not exist in remote data transfers because the data throughput is slower. In the past what I have done to resolve this issue was to throttle back the connection slightly as not to over fill the internal buffer in the port, where is where i believe to be where the problem actually is. So this could be a slight flaw in the actual design of the ethernet port of the console and not our applications.
Unless Proper Throtteling procedures are implemented in our applications as to not surpase a specific data transfer rate, prefered to be implemented on the Console side.
As Linux Users we are pushing the Console to the limits beyond what it was originally designed to be able to do.
Microsoft made the Xbox, But we are making it Better With Gentoox.
Cheers!
Kenneth J. Murray
Newfoundland
Canada